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Showing posts from May, 2024

Dungeon 001: Goblin Cave

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 Finding myself without the time or inclination to play through these dungeons, I'm just going to post them - maybe someone will get to use them! You're on your own for monster stats, though, as I wouldn't want to repost published content.  Dungeon map courtesy of  Donjon  RPG Tools 1: Entranceway Shape: SM 0 arched ceiling. Dotted with small stalactites and stalagmites.  Walls: Rough limestone, solution-carved. Damp.  Floor: Rough limestone, solution-carved. Damp. Dotted with shallow depressions in the floor, filled with water.  Atmosphere: Darkness -7; only light is from entrance to east. Cold, from water evaporation. Slight breeze directed SW. Occasional dripping noises, with echoes.  Entrances:  Stepped 40° slope up to E (0).  Smooth 30° slope down 3' to SW (2), through horizontal SM 0 gap where the wall meets the floor.  Traps: None.  Monsters: None.  Treasure: None.  2: Foyer Shape:  SM +1 ceiling. Slope to SE, up to 4'. Dotted with small stalactites and s

Intermission: Making Swords Pokier

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The Basics The Thrust vs Swing argument - debate, comparison - is a long and storied one. Much of it stems from the confusion around what damage actually means in GURPS, which is a difficult question to answer. In fact, it's already half-answered. The damage of high-tech guns and bullets is well-documented. By defining 1" of RHA steel as having DR 70, we can use the penetration energy of the projectile and its other properties (expressed as a long and complicated formula), below, to calculate its penetration and its damage.  Penetration Damage (points) = sqrt(KE1.04/Xsect0.314)/13.3926 and  Wound Channel Damage (points) = MV × Xsect* x 26,220 where Xsect* = (1-V/600) ×π(Bore/2)2 + (V2)/216,000 ×Bore2 ×(Aspect Ratio) (From http://www.sjgames.com/pyramid/sample.html?id=2794) Ugly. Regardless, it's a system, and it works. What we have for low-tech damage - fists and melee weapons - is more arbitrary. Whether or not it works is another question. Muscle-powered damage is split