Intermission: Pulling Aggro
I really like playing tanks. Big things, covered in armour. They make loud noises, they can take a beating, and they're a great distraction for squishier things smaller than them that need to do more technical work. The main role of a tank in a fantasy role-playing game is tying up enemies while the DPS does the big numbers - for which they need to be able to soak a lot of hits, and to appear to be a bigger threat than the rogue, wizard, or whatever class is dealing the damage. The first role is easy to fix - lots of armour, lots of HP, lots of defences. The second is more complicated.